Everything you need to know about the word association party game.
ThinkAlike is a word association party game. Players see a word and try to "think alike" by submitting matching answers.
Play solo to practice, host a local multiplayer game for friends nearby, or join someone else's game using a shared code.
A word appears with a blank before or after it. Fill in the blank with a word that naturally connects — forming a compound word, common two-word phrase, or logical extension.
"_____ CAKE" → CUP (cupcake) "PLANET _____" → ARY (planetary) "_____ FRONT" → COLD (cold front) "TOUGH _____" → LOVE (tough love)
A word is shown on its own. Respond with the first word that comes to mind.
"OCEAN" → WAVE "MUSIC" → SONG
Game modes apply to Solo and Host games. When you join a game, the host's selected mode is used.
Host a local multiplayer game for friends nearby. This is the most common way to play.
Each round, a word appears for all players. Once everyone submits an answer, results show who matched. Continue to the next word or end the game at any time.
The host controls the pace — advancing rounds, viewing results, starting tiebreakers and ending the game.
Multi-player games with > 2 players provide better dynamics to the game, but two people can go head to head to see how aligned they are.
The tradeoff to playing with two people is that scoring doesn't really matter (you will always have the same score since there are no other players to match to), but you will always end the game in a tiebreaker (if chose to limit the game to # of rounds or points) and get to have fun going head to head to see who wins.
Join a friend's game using their shared code.
Once connected, wait for the host to start. Each round, type your answer and submit. Results appear after everyone has answered.
If you get disconnected, rejoin with the same game code — your score and progress are preserved, though you may miss a round and join on the next word.
Backstory: This was the start of the game. An electronic "deck" of words used to run the game. One player running the deck, saying out loud what the word is. Players writing down answers on paper. External scoring.
Solo mode can still be used that way, if you'd like. It can provide a way to play this game among groups with mixed iOS/Android phones, or no phone at all. It also lets you practice word association at your own pace with no scoring. Just flip through the "deck" and think about what word or completion of a word your mind thinks of first.
An optional timer tracks how long you spend on each word. Toggle it in Settings.
In multiplayer, points are awarded based on how many others submitted the same answer:
| Points | Condition |
|---|---|
| 3 | Match with exactly 1 other player |
| 2 | Match with exactly 2 other players |
| 1 | Match with 3 or more other players |
| 0 | No matches |
Rarer matches are worth more. Connecting with just one other player earns the maximum 3 points.
Configure these in Settings before starting. The host's settings apply in multiplayer.
When a multiplayer game ends with two or more players tied for the top score, a tiebreaker round begins.
Targets shrink and appear faster over time. A single miss eliminates you — last player standing wins.
If all remaining players miss on the same round, an additional tiebreaker round commences.
The Host has the ability to forcibly remove players from the game. This could be for numerous reasons, but shouldn't be necessary most of the time. Removing a player will clear their score and it will not be preserved if they re-join the game.
To remove a user during a current round, either swipe-left or long-press on the users name and click "Remove".
To remove a user during the round results, long-press on their name in the Scoreboard and click "Remove".
ThinkAlike shows small banner ads on select screens — the home screen, lobbies, and round results. Ads only appear during active multi-player gameplay after the player submits their answer and is waiting for others.
You can permanently remove all ads with a one-time Remove Ads purchase, available in Settings under Purchases.
On first launch, you may be asked whether to allow tracking. This is optional — the app works the same either way. Allowing tracking helps show more relevant ads.
As called out above, you can remove all ads with a one-time purchase.
Any players who wish to remove ads must make this purchase. For example, if the host removes ads, players joining the game will still see ads unless they have also removed ads.
By default, games support up to 4 players (host + 3 others).
The Expanded Players upgrade increases the limit to 8 players total. Devices should be connected via WiFi when supporting > 4 players.
This is a host-only upgrade. Consider purchasing if you plan to host a game with > 4 players.
By default the game comes with ~500 words. In Connection mode it will play each of those words using their before/after position.
Two additional packs are available for purchase, each with ~500 new and different words.
Word pack upgrades apply to those hosting games, or playing solo. If you're only ever joining a game someone else is hosting, there is no need for this purchase.
The Statistics view provide information on how many words have been played per game mode, and allows you to clear the history.
Clearing history will allow those words to appear again. For Connection mode, the word will appear in both its before and after forms.
Missed a round? The host may have moved on to the next word while you were away. You'll miss scoring for that round.
Away too long? If you were gone for a couple minutes, or your phone's screen locked, you may need to re-join with the game code.
Game ended? If the game finished while you were away, you won't see final results or participate in tiebreakers. My advice? Stay in the game!